A mobile-first tool for capturing structured observations and short interview notes during live research. I designed it to reduce inconsistent field notes, work without reliable connectivity and preserve the distinction between observation and interpretation.
Role
UX Researcher and Product Designer
Timeline
September 2026 onwards
Scope
Research workflow, interaction design and working prototype
Current stage
Prototype awaiting its first field use
Next planned step
Use the tool in a live research setting, then refine it from practical field experience.
Amber’s legal portfolio is a client website UX project for people trying to understand legal services, decide whether they trust the practitioner and choose an appropriate route to consultation.
Discovery and competitor review have informed the structure and content priorities. The website is still being developed and has not yet been through usability testing.
Role
UX Researcher and Product Designer
Timeline
March 2026 onwards
Scope
Discovery, information architecture, content structure and website design
Current stage
In development and preparing for usability testing
Next planned step
Build the priority journeys, then test whether people can understand the offer, identify trust signals and choose an appropriate consultation route.
SpellQuest is an exploratory child-facing learning product investigating how purposeful difficulty might help Year 5–6 pupils practise spellings without becoming dependent on an app.
The problem and learning principle are being explored. A narrow prototype is planned around a small set of spelling words; research findings, usability outcomes and learning impact do not yet exist.
Role
Product Designer and Learning Designer
Timeline
Exploratory work, ongoing
Scope
Learning principle, interaction concept and narrow prototype
Current stage
Problem framing; prototype planned
Next planned step
Define a small word set and build a narrow prototype before deciding what research and evaluation are appropriate.